Methods

DEBUG_list_room_occupants (Simplace)
activate (Activatable)
add (PeerConnections)
agent_punch (CharacterProxy)
agent_request (TheSystem)
announce_arrival (Simcharacter)
announce_arrival (CharacterProxy)
announce_arrival (Simplace)
beautify_file (RBeautify)
beautify_string (RBeautify)
build_character_object (SimulationClient)
build_down (PlaceBuilder)
build_down_place (Simplace)
build_east (PlaceBuilder)
build_east_place (Simplace)
build_matrix_io_object (SimulationClient)
build_north (PlaceBuilder)
build_north_place (Simplace)
build_player_io_object (SimulationClient)
build_south (PlaceBuilder)
build_south_place (Simplace)
build_up (PlaceBuilder)
build_up_place (Simplace)
build_west (PlaceBuilder)
build_west_place (Simplace)
builder= (Simperson)
clear_warning (SystemHub)
connect_to_hub (AgentNotification)
connect_to_simulation (AgentNotification)
current_room_description (Simcharacter)
current_room_name (Simcharacter)
current_room_sessionids (Simcharacter)
deactivate (Activatable)
dejavu (TheSource)
describe_room (Simplace)
disconnect (PeerConnections)
down (SimulationClient)
down (CharacterProxy)
down_of (Simplace)
down_of (Simdoor)
drink (Drinkable)
drop (Simcharacter)
drop (SimulationClient)
drop (CharacterProxy)
east (CharacterProxy)
east (SimulationClient)
east_of (Simplace)
east_of (Simdoor)
eat (Edible)
emote (SimulationClient)
emote_global (PeerConnections)
emote_room (CharacterProxy)
eval (HardLine)
eval_result (SystemHub)
evaluate (TheSource)
examine (Examinable)
examine (SimulationClient)
examine (Simcharacter)
examine (CharacterProxy)
exits (CharacterProxy)
exits (SimulationClient)
exits (Simcharacter)
fatal (SystemHub)
fatalpriority (SystemHub)
go (Simcharacter)
handler= (ChatServer)
history (HardLine)
info (SystemHub)
information (SystemHub)
insert (Container)
inventory (SimulationClient)
inventory (Simcharacter)
inventory (CharacterProxy)
io (SimulationClient)
io (CharacterProxy)
list (HardLine)
list_room_items (Simplace)
list_room_occupants (Simplace)
load (TheSource)
load_klass (SimKlass)
load_module (SimModule)
load_script (SimScript)
load_variable (SimVariable)
locate (PlaceBuilder)
locate (Simplayer)
locate (Thinger)
login (CharacterProxy)
login? (SimulationClient)
logout (CharacterProxy)
logout (SimulationClient)
logout (Simcharacter)
look (CharacterProxy)
look (Simcharacter)
look (SimulationClient)
main (RBeautify)
make (Thinger)
make_door_north (Simplace)
make_door_to_place (Simplace)
make_generic (Simcharacter)
make_name (Simplayer)
make_thing (Simthing)
neo_request (TheSystem)
new (TheMatrix)
new (ChatServer)
new (SocketServer)
new (SocketServerHandler)
new (SystemHub)
new (CharacterProxy)
new (SocketClientHandler)
new (GameObjectManager)
new (SystemHubLoader)
new (Johnson)
new (Thinger)
new (TheSystem)
new (TheSource)
new (SocketClient)
new (Williams)
new (NPCManager)
new (SimulationClient)
new (PlaceBuilder)
new (AutomationProcessor)
new (HardLine)
new (Smith)
new (SimulationServer)
new_klass (Simthing)
north (CharacterProxy)
north (SimulationClient)
north_of (Simdoor)
north_of (Simplace)
notify_occupants (Simplace)
on_enter (Simplace)
on_exit (Simplace)
on_input (SocketClientHandler)
on_input (SocketServerHandler)
peer_connections (SimulationClient)
process_characters (Simcharacter)
process_client (SimulationServer)
proxy= (GameObjectManager)
punch (SimulationClient)
query (SimulationClient)
randid (Simthing)
randid (Simperson)
randid (Simdoor)
randid (SimulationClient)
randid (Simcharacter)
randid (SocketServer)
randid (Simplayer)
randid (Simplace)
randid (Simkey)
randid_lc (SimulationClient)
randnum (CharacterProxy)
randnum (SimulationClient)
rb_add_line (RBeautify)
rb_make_tab (RBeautify)
reap_dead_player_sessionids (Simcharacter)
reload (SystemHub)
reload_source (SimModule)
reload_source (SimVariable)
reload_source (SimScript)
reload_source (SimKlass)
remove (PeerConnections)
request (HardLine)
request (TheSystem)
reset_online_status (Simplayer)
role_symbols (User)
room_items (Simcharacter)
room_occupants (Simcharacter)
run (NPCManager)
run (SimulationServer)
runloop (SpecialAgent)
runloop (AssistantAgent)
runloop (LeadAgent)
sandbox= (ChatServer)
sandbox= (SimScript)
sandbox= (SimKlass)
sandbox= (SimVariable)
sandbox= (SocketClient)
sandbox= (TheSystem)
sandbox= (SocketServer)
sandbox= (TheMatrix)
sandbox= (HardLine)
sandbox= (TheSource)
sandbox= (SimModule)
save (PlaceBuilder)
save (Thinger)
say (SimulationClient)
say_code (SimulationClient)
say_code (CharacterProxy)
say_global (PeerConnections)
say_global_code (PeerConnections)
say_private (PeerConnections)
say_room (CharacterProxy)
script_update (Simperson)
serve (ChatServer)
servers (SocketServer)
simulation= (SystemHub)
simulation_client (SystemHub)
simulation_client= (SimulationIRB)
simulation_client= (ArchitectIRB)
simulation_client= (NPCirb)
simulation_client= (AgentIRB)
south (CharacterProxy)
south (SimulationClient)
south_of (Simdoor)
south_of (Simplace)
start (ArchitectIRB)
start (SocketServer)
start (SimulationIRB)
start (NPCirb)
start (AgentIRB)
start_ticking (AutomationProcessor)
stop (SocketServer)
sync (Thinger)
system (SimulationClient)
system_cleanup (SimulationClient)
system_emote (PeerConnections)
system_logout (CharacterProxy)
system_say (PeerConnections)
take (CharacterProxy)
take (SimulationClient)
take (Portable)
teleport (SimulationClient)
tell (Simperson)
tick (People)
tick (Places)
tick (Things)
tick (Characters)
tick (TheReaper)
to_s (HardLine)
to_str (HardLine)
try (Simcharacter)
try (CharacterProxy)
try (SimulationClient)
uniqueids (Thinger)
uniqueids (PlaceBuilder)
up (CharacterProxy)
up (SimulationClient)
up_of (Simdoor)
up_of (Simplace)
warn (SystemHub)
warning (SystemHub)
wear (Wearable)
west (CharacterProxy)
west (SimulationClient)
west_of (Simplace)
west_of (Simdoor)